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Industri
A bit of progress... - 31 May, 2007
Not much news other than the beta testing went well and is closed for now. Thanks to everyone who sent in the feedback!

Other than that I took a bit of a break from the development to play through Oblivion and STALKER. I'm extremely glad that I did, however Oblivion took a long time (I did a lot of exploring). STALKER blow my socks off - the level design and attention to detail is just amazing. Did not think much of game play of the last map (with the teleports), but everything else was great.

 
A few closed beta testers required - 4 Nov, 2006
I'm looking for a few people to beta test the current version of Industri. The following is a list of requirements:
  • Must be able to write feedback.
  • Must know how to load a mod and use the console.
  • Must be able to understand the difference between a beta and a final build.
If this sounds like you, get in touch with me at tigger (at) lvlworld (dot) com and be sure to include the word Industri in the subject line to get past my spam filters.
 
Site redesign and four new shots - 5 Sep, 2006
ImpThe old site was put together very quickly as a holding site until I had enough time to but something more fitting together. That was many years ago now :]

The new look site is a lot easier to maintain and a lot nicer to look at, well thats what I think anyway :]

Four more screenshots have also been uploaded. Nothing really new in these if you have seen the recent trailer, but they are a bit clearer and don't move.

 
Industri trailer with gameplay footage - 23 Aug, 2006
A 30 second trailer of Industri is now available for download. The video shows some gameplay footage and is in XviD and WMV formats.

I'm also thinking of releasing the 1st 'level' to see if there is much interest in the project. So, be sure to check out the trailer.

 
Industri screen shots and a teaser video - 1 Feb, 2006
Industri engine change - 24 Jan, 2006
PinkyAfter lots of frustration and constantly finding limitation and issues with the Tenebrae 2 engine, I had a good hard look at alternatives.

A month worth of testing different engines later, the Doom 3 engine was the closest match as far as monsters and requirements. Once I began moving the game over to the new engine I felt silly that I had not done this earlier. The Doom 3 engine is excellent to work with on so many levels. I'm now able to make the game I've always wanted Industri to be.

As soon as I've got some screenshots of the new maps I'll put them.

 
Industri Alpha Dev-Kit release - 28 Oct, 2005
An Industri Alpha has been released with the all the source files for the game artwork. This includes the map files. Also included are some notes on how to edit levels using GtkRadiant, however this information may be out of date. The download is about 180MB and is complete (that is, you unzip it and can play the game or start working on a level). Download the Industri Alpha Dev-Kit here.
 
Work to re-start soon - 5 Jun, 2005
[ Shambler ]Wow, its been over a year since the site was update and almost a year since any work was done on this project! I've been working (almost) full time and any spare time I have had has been taken up with STM (Secure Text Messages) and ..::LvL (Quake 3 level reviews). Besides these two projects, I've been helping my partner with her site, Lilypie and on top of all that I've been spending time with my baby girl, Kiah.

As you can see, I've been busy, but the two main projects are finished (for now anyway) which allows me to get back into Industri from time to time. I will be looking for a 3D OpenGL programmer to help me finish off the Tenebrae 2 engine as work on the engine appears to have stopped. If you know anyone who maybe interested, ask them to get in touch (tigger -AT- onemoremonkey -DOT- com). (Update: see news post from 24, Jan 2006 - engine has changed) Hopefully there will be some new screenshots in a few months!

 
4 new screen shots - 30 May, 2004
It sure has been a while, but I've been busy with stuff that pays the rent. Today I have managed to get some time to work on Industri, so I thought I would spend some of it uploading four new screen shots. Yes, the project is progressing, but it has been going a little slow.
 
Industri-Alpha Leaked! - 18 Dec, 2003
A leaked alpha version of Industri is now available for download. The download is alpha code and level design. Nothing is finished and many 'things' are missing. It may not even run on some systems, however some people may be interested in checking out the current state of the project. Think of the release as a early preview.

Update: A patch is now available that fixes a few render bugs, mostly with ATi cards. Grab it here.

 
Hi-res screenshots - 28 Sep, 2003
I've put together 11 1600x1024 screenshots so people can see both the current state of Industri and what can be done with the (still alpha) Tenebrae 2 Engine. The download is about 10 megs, grab it from here. Most of the shots in the download can be seen (at a 640x400 res) on the screenshots page.
 
Industri, what is it? - 26 Apr, 2003
Industri is a Quake based, single player game using a modified version of the Tenebrae 1.x engine (Update: Now using the Doom 3 engine, 24 Jan, 2006). The Tenebrae engine is an Open Source (GNU GPL) modification of Quake that brings per-pixel lighting, stencil shadows, hi-res textures, bumpmap and normalmaps to the gaming experience.

The focus of Industri is a rich single-player game and engine. There is no multi-player at all. The initial release features two short levels (plus a 'start' or 'skill selection' map) however the gameplay is designed to flow from one level to the next. This release should be seen as a work in progress. You can download Industri 1.00 from the downloads page. Although Industri will run on a GeForce 2 video card, the targeted hardware is GeForce 3 or better.

There are a number of work in progress screenshots on the screenshots page. These date back to the very start of the project and do not reflect the final game very well :]